The subject of narrative and video games and whether a narrative even exists in video games has been long debated. The question lies mostly on the definition of narrative, a term that in the last 20 years has become very broadly defined (Juul 2001). However, when talking about adventure games, a narrative is part of the definition: "A video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle solving instead of physical challenge" (Rollings and Adams 2006), or a more concise version: an adventure is the deterministic intellectual problem solving in the context of a story" (Newheiser 2008).

To solve this issue we turned to the afterlife and gave the role of the roman representative to a ghost. Where is the ghost coming from and why? Well, without giving away the plot, lets just say that there is a dog, an urn and a somewhat paranoid roman ghost.
We need to keep the historic and archaeological information accurate, but there is nothing wrong with using fantasy and imagination. I think players will not be mislead to think that ghosts were part of the daily life in the medieval or roman times, and if they end up believing in ghosts who am I to say that they are wrong...
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